Kitty Norville is a midnight-shift DJ for a Denver radio station – and a werewolf in the closet. Her new late-night advice show for the supernaturally disadvantaged is a raging success, but it’s Kitty who can use some help. With one sexy werewolf-hunter and a few homicidal undead on her tail, Kitty may have bitten off more than she can chew?
Celebrity werewolf and late-night radio host Kitty Norville prefers to be heard and not seen. So when she’s invited to testify at a Senate hearing on behalf of supernaturals, and her face gets plastered on national TV, she inherits a new set of friends, and enemies, including the vampire mistress of the city; an über-hot Brazilian were-jaguar; and a Bible-thumping senator who wants to expose Kitty as a monster. Kitty quickly learns that in this city of dirty politicians and backstabbing pundits, everyone’s itching for a fight.
After getting caught turning wolf on national television, Kitty retreats to a mountain cabin to recover and write her memoirs. But this is Kitty, so trouble is never far behind, and instead of Walden Pond, she gets Evil Dead. When werewolf hunter Cormac shows up with an injured Ben O’Farrell, Kitty’s lawyer, slung over his shoulder, and a wolf-like creature with glowing red eyes starts sniffing around the cabin, Kitty wonders if any of them will get out of these woods alive…
Kitty’s radio show is as popular as ever and she has a boyfriend who actually seems to understand her. Can she finally settle down to a normal life? Not if this is just the calm before the storm. When her mother falls ill, Kitty rushes back to Denver–and right back to the abusive pack of werewolves she escaped a year ago. To make matters worse, a war is brewing between the city’s two oldest vampires, threatening the whole supernatural community. Though she wants to stay neutral, Kitty is again drawn into a world of politics and violence. To protect her family, her lover, and herself, she’ll have to choose sides. And maybe become what she hates–a killer.
HONEYMOON IN VEGAS?…Already the alpha pair of Denver’s werewolf pack, Kitty and Ben now plan to tie the knot human-style by eloping to Vegas. Kitty is looking forward to sipping fru-fru drinks by the pool and doing her popular radio show on live TV, but her hotel is stocked with werewolf-hating bounty hunters. Elsewhere on the Strip an old-school magician might be wielding the real thing; the vampire community is harboring a dark secret; and the irresistible star of a suspicious animal act is determined to seduce Kitty. Sin City has never been so wild, and this werewolf has never had to fight harder to save not only her wedding, but her very life.
Sometimes what happens in Vegas doesn’t stay in Vegas….Kitty and Ben fled where What Happens in Vegas / Stays in Vegas, thinking they were finished with the dangers there, but the sadistic cult of lycanthropes and their vampire priestess have laid a curse on Kitty in revenge for her disrupting their rituals. Starting at the next full moon, danger and destruction in the form of fire strikes Denver and Kitty’s Pack.
With the help of a group of TV paranormal investigators – one of whom has real psychic abilities – to help her get to the bottom of the curse that’s been laid on her. Rick, the Master vampire of Denver, believes a deeper plot lies behind the curse, and he and Kitty argue about whether or not to accept the help of a vampire named Roman, who arrives a little too conveniently in the nick of time with an offer of aid.
Unable to rely on Rick, and unwilling to accept Roman’s offer of help for a price, Kitty and her band of allies, including Vegas magician Odysseus Grant and Kitty’s own radio audience, mount a trap for the supernatural being behind the curse, a destructive force summoned by the vengeful cult, a supernatural being that none of them ever thought to face.
In the seventh entry in Carrie Vaughn’s bestselling Kitty Norville series, a publicity stunt turns into a fight for the popular radio talk show host’s life.
Talk radio host and werewolf Kitty Norville has agreed to appear on TV’s first all-supernatural reality show. She’s expecting cheesy competitions and manufactured drama starring shapeshifters, vampires, and psychics. But what begins as a publicity stunt will turn into a fight for her life.
The cast members, including Kitty, arrive at the remote mountain lodge where the show is set. As soon as filming starts, violence erupts and Kitty suspects that the show is a cover for a nefarious plot. Then the cameras stop rolling, cast members start dying, and Kitty realizes she and her monster housemates are ironically the ultimate prize in a very different game. Stranded with no power, no phones, and no way to know who can be trusted, she must find a way to defeat the evil closing in . . . before it kills them all.
Kitty Norville, Alpha werewolf and host of The Midnight Hour, a radio call-in show, is contacted by a friend at the NIH’s Center for the Study of Paranatural Biology. Three Army soldiers recently returned from the war in Afghanistan are being held at Ft. Carson in Colorado Springs. They’re killer werewolves–and post traumatic stress has left them unable to control their shape-shifting and unable to interact with people. Kitty agrees to see them, hoping to help by bringing them into her pack.
Meanwhile, Kitty gets sued for libel by CEO Harold Franklin after featuring Speedy Mart–his nationwide chain of 24-hour convenience stores with a reputation for attracting supernatural unpleasantness–on her show.
Very bad weather is on the horizon.
Kitty Norville is back and in more trouble than ever. Her recent run-in with werewolves traumatized by the horrors of war has made her start wondering how long the US government might have been covertly using werewolves in combat. Have any famous names in our own history actually been supernatural? Then an interview with the right vampire puts her on the trail of Wyatt Earp, vampire hunter. But her investigations lead her to a clue about enigmatic vampire Roman and the mysterious Long Game played by vampires through the millennia. That, plus a call for help from a powerful vampire ally in San Francisco, suddenly puts Kitty and her friends on the supernatural chessboard, pieces in dangerously active play. And Kitty Norville is never content to be a pawn …
Kitty Norville has been tapped as the keynote speaker for the First International Conference on Paranatural Studies, taking place in London. The conference brings together scientists, activists, protestors, and supernatural beings from all over the world – and Kitty is right in the middle of it. Master vampires from dozens of cities have also gathered in London for a conference of their own, and Kitty gets a glimpse into the power struggle among vampires that has been going on for centuries. But the conference has also attracted some old enemies, who have set their sights on Kitty and her friends. All the world’s a stage, and Kitty’s just stepped into the spotlight.
On the heels of Kitty’s return from London, a new werewolf shows up in Denver, one who threatens to split the pack by challenging Kitty’s authority at every turn. The timing could not be worse; Kitty needs all the allies she can muster to go against the ancient vampire, Roman, if she’s to have any hope of defeating his Long Game. But there’s more to this intruder than there seems, and Kitty must uncover the truth, fast.
Meanwhile, Cormac pursues an unknown entity wreaking havoc across Denver; and a vampire from the Order of St. Lazaurus tempts Rick with the means to transform his life forever.
As Denver adjusts to a new master vampire, Kitty gets word of an intruder in the Denver werewolf pack’s territory, and she investigates the challenge to her authority. She follows the scent of the lycanthrope through the mountains where she is lured into a trap, tranquilized, and captured. When she wakes up, she finds herself in a defunct silver mine: the perfect cage for a werewolf. Her captors are a mysterious cult seeking to induct Kitty into their ranks in a ritual they hope will put an end to Dux Bellorum. Though skeptical of their power, even Kitty finds herself struggling to resist joining their cause. Whatever she decides, they expect Kitty to join them in their plot . . . willingly or otherwise.
Low Midnight spins out of the series on the wave of popularity surrounding Kitty’s most popular supporting character, Cormac Bennett, a two-minded assassin of the paranormal who specializes in killing lycanthropes.
In his first solo adventure, Cormac, struggling with a foreign consciousness trapped inside him, investigates a century-old crime in a Colorado mining town which could be the key to translating a mysterious coded diary… a tome with secrets that could shatter Kitty’s world and all who inhabit it.
With a framing sequence that features Kitty Norville herself, Low Midnight not only pushes the Kitty saga forward, but also illuminates Cormac’s past and lays the groundwork for Kitty’s future.
The final novel in the New York Times bestselling series
It’s all come down to this, following the discoveries made by Cormac in Low Midnight, Kitty and her allies are ready to strike. But, when their assassination attempt on the evil vampire Dux Bellorum fails, Kitty finds herself running out of time. The elusive vampire lord has begun his apocalyptic end game, and Kitty still doesn’t know where he will strike.
Meanwhile, pressure mounts in Denver as Kitty and her pack begin to experience the true reach of Dux Bellorum’s cult. Outnumbered and outgunned at every turn, the stakes have never been higher for Kitty. She will have to call on allies both old and new in order to save not just her family and friends, but the rest of the world as well.